PAPER 47
- THE SEVEN MANSION WORLDS
The Creator Son,
when on Urantia, spoke of the "many mansions in the
Father's universe." In a certain sense, all
fifty-six of the encircling worlds of Jerusem are
devoted to the transitional culture of ascending
mortals, but the seven satellites of world number
one are more specifically known as the mansion
worlds.
Transition world
number one itself is quite exclusively devoted to
ascendant activities, being the headquarters of the
finaliter corps assigned to Satania. This world now
serves as the headquarters for more than one hundred
thousand companies of finaliters, and there are one
thousand glorified beings in each of these groups.
When a system is
settled in light and life, and as the mansion worlds
one by one cease to serve as mortal-training
stations, they are taken over by the increasing
finaliter population which accumulates in these
older and more highly perfected systems.
The seven mansion
worlds are in the charge of the morontia supervisors
and the Melchizedeks. There is an acting governor on
each world who is directly responsible to the
Jerusem rulers. The Uversa conciliators maintain
headquarters on each of the mansion worlds, while
adjoining is the local rendezvous of the Technical
Advisers. The reversion directors and celestial
artisans maintain group headquarters on each of
these worlds. The spironga function from mansion
world number two onward, while all seven, in common
with the other transitional-culture planets and the
headquarters world, are abundantly provided with
spornagia of standard creation.
1. THE
FINALITERS' WORLD
Although only
finaliters and certain groups of salvaged children
and their caretakers are resident on transitional
world number one, provision is made for the
entertainment of all classes of spirit beings,
transition mortals, and student visitors. The
spornagia, who function on all of these worlds, are
hospitable hosts to all beings whom they can
recognize. They have a vague feeling concerning the
finaliters but cannot visualize them. They must
regard them much as you do the angels in your
present physical state.
Though the
finaliter world is a sphere of exquisite physical
beauty and extraordinary morontia embellishment, the
great spirit abode located at the center of
activities, the temple of the finaliters, is not
visible to the unaided material or early morontia
vision. But the energy transformers are able to
visualize many of these realities to ascending
mortals, and from time to time they do thus
function, as on the occasions of the class
assemblies of the mansion world students on this
cultural sphere.
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All through the
mansion world experience you are in a way
spiritually aware of the presence of your glorified
brethren of Paradise attainment, but it is very
refreshing, now and then, actually to perceive them
as they function in their headquarters abodes. You
will not spontaneously visualize finaliters until
you acquire true spirit vision.
On the first
mansion world all survivors must pass the
requirements of the parental commission from their
native planets. The present Urantia commission
consists of twelve parental couples, recently
arrived, who have had mortal experience in rearing
three or more children to the pubescent age. Service
on this commission is rotational and is for only ten
years as a rule. All who fail to satisfy these
commissioners as to their parental experience must
further qualify by service in the homes of the
Material Sons on Jerusem or in part in the
probationary nursery on the finaliters' world.
But irrespective
of parental experience, mansion world parents who
have growing children in the probation nursery are
given every opportunity to collaborate with the
morontia custodians of such children regarding their
instruction and training. These parents are
permitted to journey there for visits as often as
four times a year. And it is one of the most
touchingly beautiful scenes of all the ascending
career to observe the mansion world parents embrace
their material offspring on the occasions of their
periodic pilgrimages to the finaliter world. While
one or both parents may leave a mansion world ahead
of the child, they are quite often contemporary for
a season.
No ascending
mortal can escape the experience of rearing
children--their own or others--either on the
material worlds or subsequently on the finaliter
world or on Jerusem. Fathers must pass through this
essential experience just as certainly as mothers.
It is an unfortunate and mistaken notion of modern
peoples on Urantia that child culture is largely the
task of mothers. Children need fathers as well as
mothers, and fathers need this parental experience
as much as do mothers.
2. THE
PROBATIONARY NURSERY
The
infant-receiving schools of Satania are situated on
the finaliter world, the first of the Jerusem
transition-culture spheres. These infant-receiving
schools are enterprises devoted to the nurture and
training of the children of time, including those
who have died on the evolutionary worlds of space
before the acquirement of individual status on the
universe records. In the event of the survival of
either or both of such a child's parents, the
guardian of destiny deputizes her associated
cherubim as the custodian of the child's potential
identity, charging the cherubim with the
responsibility of delivering this undeveloped soul
into the hands of the Mansion World Teachers in the
probationary nurseries of the morontia worlds.
It is these same
deserted cherubim who, as Mansion World Teachers,
under the supervision of the Melchizedeks, maintain
such extensive educational facilities for the
training of the probationary wards of the
finaliters. These wards of the finaliters, these
infants of ascending mortals, are always
personalized as of their exact physical status at
the time of death except for reproductive potential.
This awakening occurs at the exact time of the
parental arrival on the first mansion world. And
then are these children given every opportunity, as
they
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are, to choose
the heavenly way just as they would have made such a
choice on the worlds where death so untimely
terminated their careers.
On the nursery
world, probationary creatures are grouped according
to whether or not they have Adjusters, for the
Adjusters come to indwell these material children
just as on the worlds of time. Children of
pre-Adjuster ages are cared for in families of five,
ranging in ages from one year and under up to
approximately five years, or that age when the
Adjuster arrives.
All children on
the evolving worlds who have Thought Adjusters, but
who before death had not made a choice concerning
the Paradise career, are also repersonalized on the
finaliter world of the system, where they likewise
grow up in the families of the Material Sons and
their associates as do those little ones who arrived
without Adjusters, but who will subsequently receive
the Mystery Monitors after attaining the requisite
age of moral choice.
The
Adjuster-indwelt children and youths on the
finaliter world are also reared in families of five,
ranging in ages from six to fourteen; approximately,
these families consist of children whose ages are
six, eight, ten, twelve, and fourteen. Any time
after sixteen, if final choice has been made, they
translate to the first mansion world and begin their
Paradise ascent. Some make a choice before this age
and go on to the ascension spheres, but very few
children under sixteen years of age, as reckoned by
Urantia standards, will be found on the mansion
worlds.
The guardian
seraphim attend these youths in the probationary
nursery on the finaliter world just as they
spiritually minister to mortals on the evolutionary
planets, while the faithful spornagia minister to
their physical necessities. And so do these children
grow up on the transition world until such time as
they make their final choice.
When material life
has run its course, if no choice has been made for
the ascendant life, or if these children of time
definitely decide against the Havona adventure,
death automatically terminates their probationary
careers. There is no adjudication of such cases;
there is no resurrection from such a second death.
They simply become as though they had not been.
But if they choose
the Paradise path of perfection, they are
immediately made ready for translation to the first
mansion world, where many of them arrive in time to
join their parents in the Havona ascent. After
passing through Havona and attaining the Deities,
these salvaged souls of mortal origin constitute the
permanent ascendant citizenship of Paradise. These
children who have been deprived of the valuable and
essential evolutionary experience on the worlds of
mortal nativity are not mustered into the Corps of
the Finality.
3. THE
FIRST MANSION WORLD
On the mansion
worlds the resurrected mortal survivors resume their
lives just where they left off when overtaken by
death. When you go from Urantia to the first mansion
world, you will notice considerable change, but if
you had come from a more normal and progressive
sphere of time, you would hardly notice the
difference except for the fact that you were in
possession of a different body; the tabernacle of
flesh and blood has been left behind on the world of
nativity.
The very center of
all activities on the first mansion world is the
resurrection hall, the enormous temple of
personality assembly. This gigantic structure
consists of the central rendezvous of the seraphic
destiny guardians, the Thought
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Adjusters, and
the archangels of the resurrection. The Life
Carriers also function with these celestial beings
in the resurrection of the dead.
The mortal-mind
transcripts and the active creature-memory patterns
as transformed from the material levels to the
spiritual are the individual possession of the
detached Thought Adjusters; these spiritized factors
of mind, memory, and creature personality are
forever a part of such Adjusters. The creature
mind-matrix and the passive potentials of identity
are present in the morontia soul intrusted to the
keeping of the seraphic destiny guardians. And it is
the reuniting of the morontia-soul trust of the
seraphim and the spirit-mind trust of the Adjuster
that reassembles creature personality and
constitutes resurrection of a sleeping survivor.
If a transitory
personality of mortal origin should never be thus
reassembled, the spirit elements of the nonsurviving
mortal creature would forever continue as an
integral part of the individual experiential
endowment of the onetime indwelling Adjuster.
From the Temple of
New Life there extend seven radial wings, the
resurrection halls of the mortal races. Each of
these structures is devoted to the assembly of one
of the seven races of time. There are one hundred
thousand personal resurrection chambers in each of
these seven wings terminating in the circular class
assembly halls, which serve as the awakening
chambers for as many as one million individuals.
These halls are surrounded by the personality
assembly chambers of the blended races of the normal
post-Adamic worlds. Regardless of the technique
which may be employed on the individual worlds of
time in connection with special or dispensational
resurrections, the real and conscious reassembly of
actual and complete personality takes place in the
resurrection halls of mansonia number one.
Throughout all eternity you will recall the profound
memory impressions of your first witnessing of these
resurrection mornings.
From the
resurrection halls you proceed to the Melchizedek
sector, where you are assigned permanent residence.
Then you enter upon ten days of personal liberty.
You are free to explore the immediate vicinity of
your new home and to familiarize yourself with the
program which lies immediately ahead. You also have
time to gratify your desire to consult the registry
and call upon your loved ones and other earth
friends who may have preceded you to these worlds.
At the end of your ten-day period of leisure you
begin the second step in the Paradise journey, for
the mansion worlds are actual training spheres, not
merely detention planets.
On mansion world
number one (or another in case of advanced status)
you will resume your intellectual training and
spiritual development at the exact level whereon
they were interrupted by death. Between the time of
planetary death or translation and resurrection on
the mansion world, mortal man gains absolutely
nothing aside from experiencing the fact of
survival. You begin over there right where you leave
off down here.
Almost the entire
experience of mansion world number one pertains to
deficiency ministry. Survivors arriving on this
first of the detention spheres present so many and
such varied defects of creature character and
deficiencies of mortal experience that the major
activities of the realm are occupied with the
correction and cure of these manifold legacies of
the life in the flesh on the material evolutionary
worlds of time and space.
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The sojourn on
mansion world number one is designed to develop
mortal survivors at least up to the status of the
post-Adamic dispensation on the normal evolutionary
worlds. Spiritually, of course, the mansion world
students are far in advance of such a state of mere
human development.
If you are not to
be detained on mansion world number one, at the end
of ten days you will enter the translation sleep and
proceed to world number two, and every ten days
thereafter you will thus advance until you arrive on
the world of your assignment.
The center of the
seven major circles of the first mansion world
administration is occupied by the temple of the
Morontia Companions, the personal guides assigned to
ascending mortals. These companions are the
offspring of the local universe Mother Spirit, and
there are several million of them on the morontia
worlds of Satania. Aside from those assigned as
group companions, you will have much to do with the
interpreters and translators, the building
custodians, and the excursion supervisors. And all
of these companions are most co-operative with those
who have to do with developing your personality
factors of mind and spirit within the morontia body.
As you start out
on the first mansion world, one Morontia Companion
is assigned to each company of one thousand
ascending mortals, but you will encounter larger
numbers as you progress through the seven mansion
spheres. These beautiful and versatile beings are
companionable associates and charming guides. They
are free to accompany individuals or selected groups
to any of the transition-culture spheres, including
their satellite worlds. They are the excursion
guides and leisure associates of all ascending
mortals. They often accompany survivor groups on
periodic visits to Jerusem, and on any day you are
there, you can go to the registry sector of the
system capital and meet ascending mortals from all
seven of the mansion worlds since they freely
journey back and forth between their residential
abodes and the system headquarters.
4. THE
SECOND MANSION WORLD
It is on this
sphere that you are more fully inducted into the
mansonia life. The groupings of the morontia life
begin to take form; working groups and social
organizations start to function, communities take on
formal proportions, and the advancing mortals
inaugurate new social orders and governmental
arrangements.
Spirit-fused
survivors occupy the mansion worlds in common with
the Adjuster-fused ascending mortals. While the
various orders of celestial life differ, they are
all friendly and fraternal. In all the worlds of
ascension you will find nothing comparable to human
intolerance and the discriminations of inconsiderate
caste systems.
As you ascend the
mansion worlds one by one, they become more crowded
with the morontia activities of advancing survivors.
As you go forward, you will recognize more and more
of the Jerusem features added to the mansion worlds.
The sea of glass makes its appearance on the second
mansonia.
A newly developed
and suitably adjusted morontia body is acquired at
the time of each advance from one mansion world to
another. You go to sleep with the seraphic transport
and awake with the new but undeveloped body in the
resurrection halls, much as when you first arrived
on mansion world number
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one except that
the Thought Adjuster does not leave you during these
transit sleeps between the mansion worlds. Your
personality remains intact after you once pass from
the evolutionary worlds to the initial mansion
world.
Your Adjuster
memory remains fully intact as you ascend the
morontia life. Those mental associations that were
purely animalistic and wholly material naturally
perished with the physical brain, but everything in
your mental life which was worth while, and which
had survival value, was counterparted by the
Adjuster and is retained as a part of personal
memory all the way through the ascendant career. You
will be conscious of all your worth-while
experiences as you advance from one mansion world to
another and from one section of the universe to
another--even to Paradise.
Though you have
morontia bodies, you continue, through all seven of
these worlds, to eat, drink, and rest. You partake
of the morontia order of food, a kingdom of living
energy unknown on the material worlds. Both food and
water are fully utilized in the morontia body; there
is no residual waste. Pause to consider: Mansonia
number one is a very material sphere, presenting the
early beginnings of the morontia regime. You are
still a near human and not far removed from the
limited viewpoints of mortal life, but each world
discloses definite progress. From sphere to sphere
you grow less material, more intellectual, and
slightly more spiritual. The spiritual progress is
greatest on the last three of these seven
progressive worlds.
Biological
deficiencies were largely made up on the first
mansion world. There defects in planetary
experiences pertaining to sex life, family
association, and parental function were either
corrected or were projected for future rectification
among the Material Son families on Jerusem.
Mansonia number
two more specifically provides for the removal of
all phases of intellectual conflict and for the cure
of all varieties of mental disharmony. The effort to
master the significance of morontia mota, begun on
the first mansion world, is here more earnestly
continued. The development on mansonia number two
compares with the intellectual status of the
post-Magisterial Son culture of the ideal
evolutionary worlds.
5. THE
THIRD MANSION WORLD
Mansonia the third
is the headquarters of the Mansion World Teachers.
Though they function on all seven of the mansion
spheres, they maintain their group headquarters at
the center of the school circles of world number
three. There are millions of these instructors on
the mansion and higher morontia worlds. These
advanced and glorified cherubim serve as morontia
teachers all the way up from the mansion worlds to
the last sphere of local universe ascendant
training. They will be among the last to bid you an
affectionate adieu when the farewell time draws
near, the time when you bid good-bye--at least for a
few ages--to the universe of your origin, when you
enseraphim for transit to the receiving worlds of
the minor sector of the superuniverse.
When sojourning on
the first mansion world, you have permission to
visit the first of the transition worlds, the
headquarters of the finaliters and the system
probationary nursery for the nurture of undeveloped
evolutionary children. When you arrive on mansonia
number two, you receive permission periodically to
visit transition world number two, where are located
the morontia supervisor headquarters for all Satania
and the training schools for the various
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morontia orders.
When you reach mansion world number three, you are
immediately granted a permit to visit the third
transition sphere, the headquarters of the angelic
orders and the home of their various system training
schools. Visits to Jerusem from this world are
increasingly profitable and are of ever-heightening
interest to the advancing mortals.
Mansonia the third
is a world of great personal and social achievement
for all who have not made the equivalent of these
circles of culture prior to release from the flesh
on the mortal nativity worlds. On this sphere more
positive educational work is begun. The training of
the first two mansion worlds is mostly of a
deficiency nature--negative--in that it has to do
with supplementing the experience of the life in the
flesh. On this third mansion world the survivors
really begin their progressive morontia culture. The
chief purpose of this training is to enhance the
understanding of the correlation of morontia mota
and mortal logic, the co-ordination of morontia mota
and human philosophy. Surviving mortals now gain
practical insight into true metaphysics. This is the
real introduction to the intelligent comprehension
of cosmic meanings and universe interrelationships.
The culture of the third mansion world partakes of
the nature of the postbestowal Son age of a normal
inhabited planet.
6. THE
FOURTH MANSION WORLD
When you arrive on
the fourth mansion world, you have well entered upon
the morontia career; you have progressed a long way
from the initial material existence. Now are you
given permission to make visits to transition world
number four, there to become familiar with the
headquarters and training schools of the
superangels, including the Brilliant Evening Stars.
Through the good offices of these superangels of the
fourth transition world the morontia visitors are
enabled to draw very close to the various orders of
the Sons of God during the periodic visits to
Jerusem, for new sectors of the system capital are
gradually opening up to the advancing mortals as
they make these repeated visits to the headquarters
world. New grandeurs are progressively unfolding to
the expanding minds of these ascenders.
On the fourth
mansonia the individual ascender more fittingly
finds his place in the group working and class
functions of the morontia life. Ascenders here
develop increased appreciation of the broadcasts and
other phases of local universe culture and progress.
It is during the
period of training on world number four that the
ascending mortals are really first introduced to the
demands and delights of the true social life of
morontia creatures. And it is indeed a new
experience for evolutionary creatures to participate
in social activities which are predicated neither on
personal aggrandizement nor on self-seeking
conquest. A new social order is being introduced,
one based on the understanding sympathy of mutual
appreciation, the unselfish love of mutual service,
and the overmastering motivation of the realization
of a common and supreme destiny--the Paradise goal
of worshipful and divine perfection. Ascenders are
all becoming self-conscious of God-knowing,
God-revealing, God-seeking, and God-finding.
The intellectual
and social culture of this fourth mansion world is
comparable to the mental and social life of the
post-Teacher Son age on the planets of normal
evolution. The spiritual status is much in advance
of such a mortal dispensation.
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7. THE
FIFTH MANSION WORLD
Transport to the
fifth mansion world represents a tremendous forward
step in the life of a morontia progressor. The
experience on this world is a real foretaste of
Jerusem life. Here you begin to realize the high
destiny of the loyal evolutionary worlds since they
may normally progress to this stage during their
natural planetary development. The culture of this
mansion world corresponds in general to that of the
early era of light and life on the planets of normal
evolutionary progress. And from this you can
understand why it is so arranged that the highly
cultured and progressive types of beings who
sometimes inhabit these advanced evolutionary worlds
are exempt from passing through one or more, or even
all, of the mansion spheres.
Having mastered
the local universe language before leaving the
fourth mansion world, you now devote more time to
the perfection of the tongue of Uversa to the end
that you may be proficient in both languages before
arriving on Jerusem with residential status. All
ascending mortals are bilingual from the system
headquarters up to Havona. And then it is only
necessary to enlarge the superuniverse vocabulary,
still additional enlargement being required for
residence on Paradise.
Upon arrival on
mansonia number five the pilgrim is given permission
to visit the transition world of corresponding
number, the Sons' headquarters. Here the ascendant
mortal becomes personally familiar with the various
groups of divine sonship. He has heard of these
superb beings and has already met them on Jerusem,
but now he comes really to know them.
On the fifth
mansonia you begin to learn of the constellation
study worlds. Here you meet the first of the
instructors who begin to prepare you for the
subsequent constellation sojourn. More of this
preparation continues on worlds six and seven, while
the finishing touches are supplied in the sector of
the ascending mortals on Jerusem.
A real birth of
cosmic consciousness takes place on mansonia number
five. You are becoming universe minded. This is
indeed a time of expanding horizons. It is beginning
to dawn upon the enlarging minds of the ascending
mortals that some stupendous and magnificent, some
supernal and divine, destiny awaits all who complete
the progressive Paradise ascension, which has been
so laboriously but so joyfully and auspiciously
begun. At about this point the average mortal
ascender begins to manifest bona fide experiential
enthusiasm for the Havona ascent. Study is becoming
voluntary, unselfish service natural, and worship
spontaneous. A real morontia character is budding; a
real morontia creature is evolving.
8. THE
SIXTH MANSION WORLD
Sojourners on this
sphere are permitted to visit transition world
number six, where they learn more about the high
spirits of the superuniverse, although they are not
able to visualize many of these celestial beings.
Here they also receive their first lessons in the
prospective spirit career which so immediately
follows graduation from the morontia training of the
local universe.
The assistant
System Sovereign makes frequent visits to this
world, and the initial instruction is here begun in
the technique of universe administration. The first
lessons embracing the affairs of a whole universe
are now imparted.
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This is a
brilliant age for ascending mortals and usually
witnesses the perfect fusion of the human mind and
the divine Adjuster. In potential, this fusion may
have occurred previously, but the actual working
identity many times is not achieved until the time
of the sojourn on the fifth mansion world or even
the sixth.
The union of the
evolving immortal soul with the eternal and divine
Adjuster is signalized by the seraphic summoning of
the supervising superangel for resurrected survivors
and of the archangel of record for those going to
judgment on the third day; and then, in the presence
of such a survivor's morontia associates, these
messengers of confirmation speak: "This is a beloved
son in whom I am well pleased." This simple ceremony
marks the entrance of an ascending mortal upon the
eternal career of Paradise service.
Immediately upon
the confirmation of Adjuster fusion the new morontia
being is introduced to his fellows for the first
time by his new name and is granted the forty days
of spiritual retirement from all routine activities
wherein to commune with himself and to choose some
one of the optional routes to Havona and to select
from the differential techniques of Paradise
attainment.
But still are
these brilliant beings more or less material; they
are far from being true spirits; they are more like
supermortals, spiritually speaking, still a little
lower than the angels. But they are truly becoming
marvelous creatures.
During the sojourn
on world number six the mansion world students
achieve a status which is comparable with the
exalted development characterizing those
evolutionary worlds which have normally progressed
beyond the initial stage of light and life. The
organization of society on this mansonia is of a
high order. The shadow of the mortal nature grows
less and less as these worlds are ascended one by
one. You are becoming more and more adorable as you
leave behind the coarse vestiges of planetary animal
origin. "Coming up through great tribulation" serves
to make glorified mortals very kind and
understanding, very sympathetic and tolerant.
9. THE
SEVENTH MANSION WORLD
The experience on
this sphere is the crowning achievement of the
immediate postmortal career. During your sojourn
here you will receive the instruction of many
teachers, all of whom will co-operate in the task of
preparing you for residence on Jerusem. Any
discernible differences between those mortals
hailing from the isolated and retarded worlds and
those survivors from the more advanced and
enlightened spheres are virtually obliterated during
the sojourn on the seventh mansion world. Here you
will be purged of all the remnants of unfortunate
heredity, unwholesome environment, and unspiritual
planetary tendencies. The last remnants of the "mark
of the beast" are here eradicated.
While sojourning
on mansonia number seven, permission is granted to
visit transition world number seven, the world of
the Universal Father. Here you begin a new and more
spiritual worship of the unseen Father, a habit you
will increasingly pursue all the way up through your
long ascending career. You find the Father's temple
on this world of transitional culture, but you do
not see the Father.
Now begins the
formation of classes for graduation to Jerusem. You
have gone from world to world as individuals, but
now you prepare to depart for
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Jerusem in
groups, although, within certain limits, an ascender
may elect to tarry on the seventh mansion world for
the purpose of enabling a tardy member of his
earthly or mansonia working group to catch up with
him.
The personnel of
the seventh mansonia assemble on the sea of glass to
witness your departure for Jerusem with residential
status. Hundreds or thousands of times you may have
visited Jerusem, but always as a guest; never before
have you proceeded toward the system capital in the
company of a group of your fellows who were bidding
an eternal farewell to the whole mansonia career as
ascending mortals. You will soon be welcomed on the
receiving field of the headquarters world as Jerusem
citizens.
You will greatly
enjoy your progress through the seven
dematerializing worlds; they are really
demortalizing spheres. You are mostly human on the
first mansion world, just a mortal being minus a
material body, a human mind housed in a morontia
form--a material body of the morontia world but not
a mortal house of flesh and blood. You really pass
from the mortal state to the immortal status at the
time of Adjuster fusion, and by the time you have
finished the Jerusem career, you will be
full-fledged morontians.
10.
JERUSEM CITIZENSHIP
The reception of a
new class of mansion world graduates is the signal
for all Jerusem to assemble as a committee of
welcome. Even the spornagia enjoy the arrival of
these triumphant ascenders of evolutionary origin,
those who have run the planetary race and finished
the mansion world progression. Only the physical
controllers and Morontia Power Supervisors are
absent from these occasions of rejoicing.
John the Revelator
saw a vision of the arrival of a class of advancing
mortals from the seventh mansion world to their
first heaven, the glories of Jerusem. He recorded:
"And I saw as it were a sea of glass mingled with
fire; and those who had gained the victory over the
beast that was originally in them and over the image
that persisted through the mansion worlds and
finally over the last mark and trace, standing on
the sea of glass, having the harps of God, and
singing the song of deliverance from mortal fear and
death." (Perfected space communication is to be had
on all these worlds; and your anywhere reception of
such communications is made possible by carrying the
"harp of God," a morontia contrivance compensating
for the inability to directly adjust the immature
morontia sensory mechanism to the reception of space
communications.)
Paul also had a
view of the ascendant-citizen corps of perfecting
mortals on Jerusem, for he wrote: "But you have come
to Mount Zion and to the city of the living God, the
heavenly Jerusalem, and to an innumerable company of
angels, to the grand assembly of Michael, and to the
spirits of just men being made perfect."
After mortals have
attained residence on the system headquarters, no
more literal resurrections will be experienced. The
morontia form granted you on departure from the
mansion world career is such as will see you through
to the end of the local universe experience. Changes
will be made from time to time, but you will retain
this same form until you bid it farewell when you
emerge as first-stage spirits preparatory for
transit to the superuniverse worlds of ascending
culture and spirit training.
Page 540
Seven times do
those mortals who pass through the entire mansonia
career experience the adjustment sleep and the
resurrection awakening. But the last resurrection
hall, the final awakening chamber, was left behind
on the seventh mansion world. No more will a
form-change necessitate the lapse of consciousness
or a break in the continuity of personal memory.
The mortal
personality initiated on the evolutionary worlds and
tabernacled in the flesh--indwelt by the Mystery
Monitors and invested by the Spirit of Truth--is not
fully mobilized, realized, and unified until that
day when such a Jerusem citizen is given clearance
for Edentia and proclaimed a true member of the
morontia corps of Nebadon--an immortal survivor of
Adjuster association, a Paradise ascender, a
personality of morontia status, and a true child of
the Most Highs.
Mortal death is a
technique of escape from the material life in the
flesh; and the mansonia experience of progressive
life through seven worlds of corrective training and
cultural education represents the introduction of
mortal survivors to the morontia career, the
transition life which intervenes between the
evolutionary material existence and the higher
spirit attainment of the ascenders of time who are
destined to achieve the portals of eternity.
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